Posts by julice

    Hello everyone.


    Two months ago I made the purchase of GT-MP.net project to DurtyFree after an offer to my person (DurtyFree made the offer). It is noteworthy that I never expected to receive a purchase offer but it came up unexpectedly, it seemed like a good idea and we made the transaction. Everything was concluded successfully and I began to perform some tasks within the platform but due to my lack of time to devote myself to this, I decided to leave in charge a person of my confidence to play the role of Project Lead. The project still belongs to me but it will be directed by Ryone in my absence since Cesiro (the person who was going to assume this position) disappeared from the face of the earth from one day to the next.


    I hope that with this change the internal and public communication will improve enormously besides the confidence in the project. C0nnex is currently leading the team of developers and the technical objectives are being met with the latest updates of the experimental version. We hope to launch in the not too distant future a stable version with which to play without annoying crashes, a good amount of FPS and in general, with good stability.


    As a novelty before finalizing the statement I would like to announce that we have worked on our own ScriptHook and hope to launch an update compatible with the new version of GTA V (1.44) very soon. We will no longer need Alexander Blade to update his ScriptHook V so that we can launch compatible updates with the following GTA V updates.

    Client Patch

    v0.1.923.1370


    Hello everyone.


    After finding some errors in the version 0. 1.920.932 we have decided to realize an update and fix these errors. Changelog of this new build:


    • Fix Nullreference crashing the client when shooting a player that just moved away.
    • Fix AlternateVersionLabel Position not having any effect.
    • Fix HttpDownloader.
    • Fix problem with vehicle/shoot sync.


    At the moment our experimental client has no channel for updates, in order to obtain this new build you have to download the new client, install it and delete the previous one.


    The server binaries haven't changed with this update. Feel free to donate if you feel like supporting us: https://gt-mp.net/donations/


    Download


    Get the latest Server binaries from our downloads page: https://gt-mp.net/file-downloads/
    Get the latest Client Setup from our downloads page: https://gt-mp.net/file-downloads/


    b667760d8e1cdf62fad974242dde13d4.png


    Get the latest Scripting API from the NuGet Gallery: https://www.nuget.org/packages/grandtheftmultiplayer.api/
    Get the latest Typescript Definitions from the NuGet Gallery: https://www.nuget.org/packages…ftmultiplayer.typescript/

    Make sure to follow us on Twitter for the most recent news & update leaks: https://twitter.com/GT5MP
    Subscribe on our YouTube channel to be the first watching our awesome videos in the future: Grand Theft Multiplayer on YouTube

    Client Patch

    v0.1.920.932


    Hello everyone.


    After a long period of time working on a new version for our client of GT-MP.net we have the honor to present the version 0.1.920.932. This version is experimental and does not solve all the errors that have been reported but it corrects a good amount of them. We have focused especially on providing all our players with good stability (less crashes) and the possibility of playing with good amount of FPS. We have made some changes and you can check them in the changelog:


    • Exchange CEF-Implementation and decouple it completely from gt-mp. CEF-Heavy server should see a noticable performance boost.
    • Rewrite of Overlay-Reendering and update SharpDX Version. (Better performance on AMD).
    • Delay syncing until client is connected and logged in to the server (Download finished).
    • Fix timeouts and crashes when connecting to a server with many clientfiles.
    • Fix crashes if pedmodel-loading takes too long.
    • Fix cef devtools could be enabled even if a server disallows it.
    • Fix Crash if filehasing fails (temp shader dll got removed meanwhile).
    • Make waitUntilCefBrowserLoaded to return BOOL.
    • Fix old Accessories not cleared on streamin of ped if changed while not being streamed in.


    This client replaces all the previous ones so there is no update channel for it, it must be manually downloaded from the link that we will provide in this same release and installed in a different folder than the previous one. The stable and openbeta channels will remain active for those players who want to keep using the old clients but we recommend everyone to download this new version as there is no comparison in terms of performance with the previous ones.


    The server binaries haven't changed with this update. Feel free to donate if you feel like supporting us: https://gt-mp.net/donations/


    Download


    Get the latest Server binaries from our downloads page: https://gt-mp.net/file-downloads/
    Get the latest Client Setup from our downloads page: https://gt-mp.net/file-downloads/


    44cc679c5a4abd08696be894d7205b87.png


    Get the latest Scripting API from the NuGet Gallery: https://www.nuget.org/packages/grandtheftmultiplayer.api/
    Get the latest Typescript Definitions from the NuGet Gallery: https://www.nuget.org/packages…ftmultiplayer.typescript/

    Make sure to follow us on Twitter for the most recent news & update leaks: https://twitter.com/GT5MP
    Subscribe on our YouTube channel to be the first watching our awesome videos in the future: Grand Theft Multiplayer on YouTube

    julice added a new file:

    Hello everyone,


    I would like to announce that with the upcoming update we'll be including an EULA (End User License Agreement) which both regular players and server owners have to accept before they can install the next version of GT-MP. This is one of the first steps we're taking towards securing and maintaining the integrity of this community as well as the services and platforms it provides. Make sure that you read the entire EULA as it contains three parts: the terms and conditions around the client, server and donations. As a server owner, you will be subject to special circumstances and rules. Familiarize yourself with the terms and conditions to avoid being blacklisted from GT-MP.


    Any questions or concerns about our EULA can be voiced by contacting us through an email ([email protected]) or by sending us, the management team, a forum PM.


    With that being said, I hope you have a great week and will continue to support this project!


    Kind regards,


    The GT-MP Team


    // INFO: The EULA has not changed, it has just been reuploaded due to an error in the forums software.

    Files

    • gtmp_eula.pdf

      (373.15 kB, downloaded 127 times, last: )

    Hey everyone, As you can see by my actual rol, I'm the new Project Lead. My intentions are not very different from the ones that DurtyFree followed and we will continue to work as before. We will focus in making the mod more playable. Personally I think that the biggest problem until now it's been crashes, fps drops... etc. Once the work to fix this is done we can focus on other aspects like synchronization and adding more features to the mod itself.


    In the upcoming days / weeks we have the intention is to add more developers to GT-MP so that they can help the actual developers and continue developing the platform at a faster pace. If you have any complaint or suggestion about the upcoming changes you can send me a private message through Discord or in the forums and I will answer you. Hardy and Trust37 will continue together with the rest of the team performing the same functions as always. It is also likely that the EULA may be modified slightly with the intention of making it less restrictive and easier for server owners.


    GT-MP will not become anything "unsafe" like the owner of certain community wants everybody to believe since he is leaving the mod after these changes. It's not the first time that I've been part of GT-MP team and those who have interacted with me know that in the past I've always wanted the best for this community and platform. I will do everything that is in my hands to make this the Top Platform in GTA V in the near future, all I ask is for a some patience since this isn't something that one can accomplish in a few weeks.


    Thanks for everything,

    Julice

    Why is it fake though? Do you have the real context of that Mirai screenshot? Either you wrote those messages or you didn't, I guess. We also can't see the context around those messages so we don't know who was talking to you nor what the context of that screenshot and messages was.

    This message is not written by me, why is it cut? Because it is false, if it were real you could display the Discord user ID that wrote that message.

    There is no easy anti DDOS protection for UDP flood, and you perfectly know this. There are plenty of evidence in this, especially the screenshot of your botnet.

    A fake screen capture sent over a month and a half ago by Kruzzel to Eraknelo? Good evidence. A DDoS attack is easy to mitigate, you just need the right knowledge.

    You are accusing without any type of evidence to people who are not involved in the subjects that you indicate. This is a serious issue. Hire a anti-DDoS protection so that children can not bring down your server.

    29958253?v=4&s=200


    Hello everyone!


    After a few months of opening our community, we believe it is time to open the possibility of joining our support team again. Currently we have a team of 6 people and we are looking to expand it a little more to distribute the work. The main tasks of the support team are:

    • Answer questions from users on our forums and Discord server
    • Help users if they have any issues
    • Determine whether an issue is caused by our side or the user's side
    • Inform people on how to properly suggest a feature and report an issue on our Bug Tracker

    All applications can be sent to me via a forum PM. Tell me a bit about yourself, any past experience, and why you want to join our Support Team. We are looking for people who have free time, interest and desire to help the users of our community.


    Good luck to everyone that applies!