Posts by Nervous

    Used version: Open Beta

    Explanation of the bug:

    Comment from the player: "The game loads in the server, and it runs for a few seconds, but before I could enter any commands, or anything else, it gives me the same error, and forces me to close the game". The logs shows a null reference on StreamerThread, however I don't know If that's because the main thread died before that due to it taking too long on the first tick.

    Steps to reproduce the bug:

    Always with him. Couldn't reproduce it myself.

    Can you reproduce this bug (and how often):

    No.

    Additional information:

    N/A

    Screenshots:

    Upload via Attachments.

    Used version: Open Beta

    Explanation of the bug: Playing around and crashing after few minutes on the server. It happens to one of my players. The logs with the error is attached.

    Steps to reproduce the bug:

    N/A

    Can you reproduce this bug (and how often):

    The player can yes, I can't.

    Additional information:

    Code
    1. [40] [Fatal] [vWsGPte5hJnTbLGJKe] SyncCollector OnTick: STEP : 25 System.NullReferenceException: Object reference not set to an instance of an object.
    2. at IXIGiST8VJZXjuEwGo.RboXEKTzPaPY4PgCxb8.XswoWoVV4ZGgas6r2xmL(Object , Boolean )
    3. at IXIGiST8VJZXjuEwGo.RboXEKTzPaPY4PgCxb8.exxrut48nI(Object , Object )
    4. at IXIGiST8VJZXjuEwGo.RboXEKTzPaPY4PgCxb8.Ndr3HJVReuCSyRass3Z0(Object , Object )
    5. at IXIGiST8VJZXjuEwGo.RboXEKTzPaPY4PgCxb8.DxWrGFu19P(Object , EventArgs )
    6. at IXIGiST8VJZXjuEwGo.RboXEKTzPaPY4PgCxb8.<>c__DisplayClass8_0.<.ctor>b__1()
    7. at IXIGiST8VJZXjuEwGo.vWsGPte5hJnTbLGJKe.<>c__DisplayClass2_0.kTWQ94AVk3mYcMXuDJJa(Object )
    8. at IXIGiST8VJZXjuEwGo.vWsGPte5hJnTbLGJKe.<>c__DisplayClass2_0.<ExceptionWrapAction>b__0()
    9. at IXIGiST8VJZXjuEwGo.vWsGPte5hJnTbLGJKe.Fhvi8AtmL0[sXNefx3ZoDs5mqLmIE](Object , Func`1 )

    Screenshots:

    Upload via Attachments.

    Used version: Open Beta

    Explanation of the bug: The new update (.600) brought a new 1 FPS bug. 30+ players get to 1 FPS until it crashes for all of them, it happens every 5 minutes approximately after logging in.

    Steps to reproduce the bug:

    N/A

    Can you reproduce this bug (and how often):

    N/A

    Additional information:

    N/A

    Screenshots:

    N/A

    Used version: Stable & Open Beta

    Explanation of the bug: When closing the vehicle door (with API.setVehicleDoorState) after exiting the vehicle, If you leave the streaming area and then join it again the left front door will be opened again. Which is why we see all vehicles with left front door opened whenever we join an area.

    Steps to reproduce the bug:

    Drive a vehicle. Park, step out (let your client close the door I guess).

    /vlock (close the door of the vehicle with API.setVehicleDoorState)

    Teleport somewhere far

    Teleport back

    (The screenshots are an example of these steps)

    Can you reproduce this bug (and how often):

    Yes, all the time.

    Additional information:

    N/A

    Screenshots:


    Still have the same issue on GTAW too.


    Quote

    [17:10:36.016] [41] [Debug] [IKTcRsxgloNKbt9ChEt] Loading -133590469 took 3172 ms (52 Ticks) (Success: False) [17:10:36.016] [41] [ Warn] [IKTcRsxgloNKbt9ChEt] -133590469 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [17:10:36.016] [41] [ Warn] [IKTcRsxgloNKbt9ChEt] -133590469 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [17:10:36.016] [41] [Error] [wF1ZSuITNkpxI23oS0O] PROP STREAMIN MODEL NULL [17:10:36.017] [41] [Debug] [IKTcRsxgloNKbt9ChEt] 2026076529 requested (loading) (False) [17:10:36.041] [11] [ Warn] [KmtpI42CIfrRaOUHs7x] File 'F:\Grand Theft MultiplayerBeta\resources\gtaworld\Files\Clientside\poker\cef\faces\QH.gif' does not exist! [17:10:36.041] [11] [ Warn] [KmtpI42CIfrRaOUHs7x] File 'F:\Grand Theft MultiplayerBeta\resources\gtaworld\Files\Clientside\poker\cef\faces\QS.gif' does not exist! [17:10:38.831] [41] [Debug] [IKTcRsxgloNKbt9ChEt] Loading 2026076529 took 2813 ms (55 Ticks) (Success: False) [17:10:38.831] [41] [ Warn] [IKTcRsxgloNKbt9ChEt] 2026076529 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [17:10:38.831] [41] [ Warn] [IKTcRsxgloNKbt9ChEt] 2026076529 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [17:10:38.831] [41] [Error] [wF1ZSuITNkpxI23oS0O] PROP STREAMIN MODEL NULL

    [17:10:51.235] [25] [ Warn] [IKTcRsxgloNKbt9ChEt] 1885233650 loading failed AT DecodeNativeCall H:\DevProjects\GIT_Projects\MTAV\platform\Client\Main.cs:2513 [17:10:51.235] [25] [ Warn] [IKTcRsxgloNKbt9ChEt] 1885233650 loading failed AT DecodeNativeCall H:\DevProjects\GIT_Projects\MTAV\platform\Client\Main.cs:2513

    Used version: Open Beta

    Explanation of the bug: I always alt tab to do development stuff, and I can do it all afternoon usually without getting any crash. Since last update I got at least 10+ crash, everytime when I alt tab. I didn't change anything in my settings. No errors in any of my logs.

    Steps to reproduce the bug:

    N/A

    Can you reproduce this bug (and how often):

    Yes.

    Additional information:

    N/A

    Screenshots:

    N/A

    Crash error from two different players during this spawn crash:

    [17:10:36.016] [41] [Debug] [IKTcRsxgloNKbt9ChEt] Loading -133590469 took 3172 ms (52 Ticks) (Success: False) [17:10:36.016] [41] [ Warn] [IKTcRsxgloNKbt9ChEt] -133590469 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [17:10:36.016] [41] [ Warn] [IKTcRsxgloNKbt9ChEt] -133590469 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [17:10:36.016] [41] [Error] [wF1ZSuITNkpxI23oS0O] PROP STREAMIN MODEL NULL [17:10:36.017] [41] [Debug] [IKTcRsxgloNKbt9ChEt] 2026076529 requested (loading) (False) [17:10:36.041] [11] [Debug] [IKTcRsxgloNKbt9ChEt] Loading 2026076529 took 2813 ms (55 Ticks) (Success: False) [17:10:38.831] [41] [ Warn] [IKTcRsxgloNKbt9ChEt] 2026076529 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [17:10:38.831] [41] [ Warn] [IKTcRsxgloNKbt9ChEt] 2026076529 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [17:10:38.831] [41] [Error] [wF1ZSuITNkpxI23oS0O] PROP STREAMIN MODEL NULL

    [17:10:51.235] [25] [ Warn] [IKTcRsxgloNKbt9ChEt] 1885233650 loading failed AT DecodeNativeCall H:\DevProjects\GIT_Projects\MTAV\platform\Client\Main.cs:2513 [17:10:51.235] [25] [ Warn] [IKTcRsxgloNKbt9ChEt] 1885233650 loading failed AT DecodeNativeCall H:\DevProjects\GIT_Projects\MTAV\platform\Client\Main.cs:2513



    And:

    [16:18:16.604] [3] [ Warn] [oEvlfQy0Uj6bQEKLNo] Task Timeout 3/23 BvWMR8IH0ibi1uSikf.q8UwWWBcrbIub6kLKm/BvWMR8IH0ibi1uSikf.q8UwWWBcrbIub6kLKm 5000 [16:18:17.055] [3] [ Warn] [oEvlfQy0Uj6bQEKLNo] at GTA.ScriptDomain.SignalAndWait(AutoResetEvent toSignal, AutoResetEvent toWaitOn, Int32 timeout, String hint) at GTA.ScriptDomain.DoTick()
    [16:18:17.175] [3] [Fatal] [EQvBoMIpRyPtCHqktrl] Script BvWMR8IH0ibi1uSikf.q8UwWWBcrbIub6kLKm was aborted. Restart required [16:18:17.688] [23] [ Warn] [oEvlfQy0Uj6bQEKLNo] Script C:\Grand Theft Multiplayer\bin\scripts\GrandTheftMultiplayer.Client.dll / BvWMR8IH0ibi1uSikf.q8UwWWBcrbIub6kLKm took 6313 ms! [16:21:07.795] [23] [Debug] [IKTcRsxgloNKbt9ChEt] 691061163 requested (loading) (False) [16:21:09.805] [23] [Debug] [IKTcRsxgloNKbt9ChEt] Loading 691061163 took 2000 ms (55 Ticks) (Success: False) [16:21:09.805] [23] [ Warn] [IKTcRsxgloNKbt9ChEt] 691061163 loading failed AT SetPlayerSkin H:\DevProjects\GIT_Projects\MTAV\platform\Client\Extensions\PedExtensions.cs:174 [16:21:09.805] [23] [ Warn] [IKTcRsxgloNKbt9ChEt] 691061163 loading failed AT SetPlayerSkin H:\DevProjects\GIT_Projects\MTAV\platform\Client\Extensions\PedExtensions.cs:174 [16:21:32.721] [23] [Debug] [IKTcRsxgloNKbt9ChEt] 691061163 added to cache (1) [16:21:42.840] [24] [ Warn] [oEvlfQy0Uj6bQEKLNo] Script C:\Grand Theft Multiplayer\bin\scripts\GrandTheftMultiplayer.Client.dll / BvWMR8IH0ibi1uSikf.q8UwWWBcrbIub6kLKm took 3156 ms! [16:21:44.748] [40] [Debug] [IKTcRsxgloNKbt9ChEt] 1360563376 requested (loading) (False)

    [16:21:47.816] [50] [ Warn] [oEvlfQy0Uj6bQEKLNo] Script C:\Grand Theft Multiplayer\bin\scripts\GrandTheftMultiplayer.Client.dll / BvWMR8IH0ibi1uSikf.OSZqCgx6GSq04NkL7qI took 3063 ms! [16:21:47.892] [40] [Debug] [IKTcRsxgloNKbt9ChEt] Loading 1360563376 took 3141 ms (1 Ticks) (Success: False) [16:21:47.892] [40] [ Warn] [IKTcRsxgloNKbt9ChEt] 1360563376 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [16:21:47.892] [40] [ Warn] [IKTcRsxgloNKbt9ChEt] 1360563376 loading failed AT StreamInProp H:\DevProjects\GIT_Projects\MTAV\platform\Client\Streamer\Streamer.cs:2223 [16:21:47.892] [40] [Error] [wF1ZSuITNkpxI23oS0O] PROP STREAMIN MODEL NULL [16:22:08.570] [24] [ Warn] [IKTcRsxgloNKbt9ChEt] 1885233650 loading failed AT DecodeNativeCall H:\DevProjects\GIT_Projects\MTAV\platform\Client\Main.cs:2513

    One fix we found was to instantly teleport the players on their connection when they're stuck in a connecting crashloop. It works good. I try to change their position immediately now after connect, I'll see how that goes.